PENGEMBANGAN MULTIMEDIA PEMBELAJARAN UNTUK MATAKULIAH GRAFIK KOMPUTER MENGGUNAKAN METODE ADDIE

  • Yuniansyah Yuniansyah STMIK Palcomtech
  • Andri Saputra STMIK Palcomtech
Keywords: Multimedia learning, Computer Graphics, Black Box Test

Abstract

This research aims to develop multimedia learning in computer graphics courses. The development method used is ADDIE (Analysis Design Develop Implementation Evaluate) which is a method usually used for the development of multimedia learning. The process of analysis is done by looking and studying the process of teaching and learning that runs during this, at the design stage used Adobe Photoshop software. In the process of developing the author using Adobe Flash CS6 for display, writing and animation, as well as Visual camtasia video creation. After the development process is complete, the implementation stages are tested using white box and black box test method. In evaluation prooses involving multimedia experts and students who have followed or are following the course of Computer Graph. Based on the results of experiments and evaluations can be concluded that multimedia learning Graphics Data meet the criteria very well include operational aspects and teaching materials and can be used to help students and lecturers on teaching and learning process, and can be used by students to learn independently.

Downloads

Download data is not yet available.

References

[1] Musfiqon, HM, “Pengembangan Media dan Sumber Pembelajaran”, Prestasi Pustaka, Jakarta – Indoensia, 2012.
[2] Setiawan Zulvi Putu dan Napitupulu Efendi, “Aplikasi Media Pembelajaran Flipchart Untuk Meningkatkan Penguasaan Materi Pertembuhan dan Perkembangan Pada Pelajaran IPA Terpadu”, Medan, Jurnal Teknologi Pendidikan, Vol. 7, No. 2, pp 142 – 152, Oktober 2014
[3] Mahardika Prihadi Galang, “Digital Based Learning Dengan Model ADDIE Untuk Pembelajaran Doa Sehari-Hari”, Yogyakarta, Jurnal Teknoin Vol. 22 No. 2, pp 01 - 08, Juni 2015
[4] Yuniansyah, 2013, “Pengembangan Multimedia Pembelajaran Untuk Matakuliah Struktur Data Menggunakan Adobe Flash Cs 6”, Seminar Nasional Applied Bussiness And Engineering Conference, pp 383 – 388, Politeknik Negeri Batam, Batam.
[5] Karman, “Penggunaan Media Digital di Kalangan Anak dan Remaja (Studi di Kota Jayapura Provinsi Papua)”, Jakarta, Jurnal Penelitian Pos dan Informatika Vol. 2 No.1, pp 35 - 50, September 2012
[6] Mandasari Rizka dan Mislani, “Pengembangan Perangkat Pembelajaran Model Assure (Studi pada Siswa SMKN 3 Boyolangu Jurusan Listrik SK Memperbaiki Peralatan Rumah Tangga Listrik)”, Surabaya, Jurnal Pendidikan Teknik Elektro, Vol. 02, No. 02, pp 555 – 563, Oktober 2013
[7] Guritno Suryo, Sudaryono, Rahardja Untung. “Theory and Application of Research Metodologi penelitian teknologi informasi”, CV Andi Offset, Yogyakarta., 2011.
[8] Sumiatun, “Analisis Mutu Pembelajaran Praktikum Kebidanan Sebagai Upaya Peningkatan Pencapaian Komptensi Program Studi Diploma III Kebidanan STIKES Maharani Malang”, Malang, Jurnal Kebijakan dan Pengembangan Pendidikan Volume 1, Nomor 1, pp 78 - 93, Januari 2013.
Published
2017-11-28
How to Cite
Yuniansyah, Y., & Saputra, A. (2017). PENGEMBANGAN MULTIMEDIA PEMBELAJARAN UNTUK MATAKULIAH GRAFIK KOMPUTER MENGGUNAKAN METODE ADDIE. MATRIK : Jurnal Manajemen, Teknik Informatika Dan Rekayasa Komputer, 17(1), 13-25. https://doi.org/https://doi.org/10.30812/matrik.v17i1.57
Section
Articles