Perancangan Webkomik sebagai Media Naratif untuk Memperkenalkan Pariwisata Aceh melalui Pendekatan Desain Sistematis

Authors

  • Shienny Megawati Sutanto Universitas Ciputra
  • Cut Shakira Universitas Ciputra

DOI:

https://doi.org/10.30812/sasak.v7i2.5609

Keywords:

Cerita Naratif, Generasi Z, Komik Web, Promosi Pariwisata, Warisan Budaya

Abstract

Pariwisata di Indonesia masih terpusat di wilayah tertentu, sementara daerah kaya budaya seperti Aceh kurang terekspos. Media kreatif seperti webkomik berpotensi menjadi sarana efektif untuk memperkenalkan kekayaan budaya dan destinasi wisata kepada generasi muda. Tujuan dari penelitian ini adalah merancang webkomik berbasis budaya Aceh sebagai media naratif untuk mempromosikan pariwisata daerah. Metode yang digunakan dalam penelitian ini adalah pendekatan ADDIE, yang mencakup tahap analisis, desain, dan pengembangan. Tahap Analisis dilakukan melalui studi literatur dan wawancara dengan kreator lokal untuk mengidentifikasi preferensi Generasi Z serta elemen budaya Aceh yang dapat diadaptasi. Tahap desain menghasilkan kerangka naratif, karakter, dan tema visual yang mencerminkan folklore dan mitologi lokal. Tahap pengembangan menghasilkan prototipe episode awal webkomik yang disempurnakan berdasarkan umpan balik dari tiga ahli, peneliti sejarah, seniman komik, dan sejarawan budaya untuk memastikan kesesuaian narasi dan karakter dengan format webkomik. Hasil penelitian ini adalah webkomik yang mampu menggabungkan nilai budaya dan daya tarik visual populer untuk meningkatkan keterlibatan audiens muda. Kesimpulan penelitian ini adalah webkomik dapat menjadi media naratif efektif dalam promosi pariwisata berbasis budaya, sekaligus mendukung strategi pelestarian budaya dan pariwisata berkelanjutan.

References

[1] A. Fajrina, S., & Srifauzi, “Analysis of the Strengths and Weaknesses of Paradiplomacy to Increase Regional Tourism Attractiveness.,” J. Stud. Ilmu Pemerintahan, 5(1), 53–66. https//doi.org/10.35326/JSIP.V5I1.50922024, 2024.

[2] K. P. Tsependa, M. M. and Nakonechnyi, “Analysis of modern overtourism management strategies. Geography and Tourism, (74), 13-18. https://doi.org/10.17721/2308-135x.2024.74.13-18,” 2024.

[3] F. Mashur, D., Ikhsan, M., Ismandianto, I., & Yuliani, “Prospective analysis of sustainable mangrove ecotourism development policy. E3S Web of Conferences, 506, 06002. https://doi.org/10.1051/e3sconf/202450606002,” 2024.

[4] & D. Krasnikova, N., Mykhailenko, O., “Modernization of the tourist services management system to prevent overtourism. European Journal of Management Issues, 31(4), 234-242. https://doi.org/10.15421/192321,” 2023.

[5] D. Trišić, I., Štetić, S., & Privitera, “The importance of nature-based tourism for sustainable development - a report from the selected biosphere reserve. Journal of the Geographical Institute Jovan Cvijic, SASA, 71(2), 203-209. https://doi.org/10.2298/ijgi2102203t,” 2021.

[6] S. Hafasnuddin, H., Shabri, M., Majid, A., & Chan, “Promoting The Image Of Banda Aceh-Indonesia Becomes A Popular Tsunami-Tourism Destination City: The Moderating Roles Of Cultural And Islamic Tourism Objects. GeoJournal of Tourism and Geosites Year XV, 44(4), 1190–1199. https://doi.org/10.30892/gtg.44402-,” 2022.

[7] Ira Gusmiarti., “Provinsi Tujuan Wisata Tertinggi 2023, Capai 207 Juta! - GoodStats Data. https://data.goodstats.id/statistic/provinsi-tujuan-wisata-tertinggi-2023-capai-207-juta-srxH3”.

[8] N. A. A. Caisarina, I., Omar, S. I., Rafie, M. bt, & Afandi, “The provision of travel advice to tourists visiting disaster area: The case of Banda Aceh. IOP Conference Series: Earth and Environmental Science, 630(1), 012030. https://doi.org/10.1088/1755-1315/630/1/012030,” 2021.

[9] F. Vieira, J., Frade, R., Ascenso, R., Prates, I., & Martinho, “Generation Z and Key-Factors on E-Commerce: A Study on the Portuguese Tourism Sector. Administrative Sciences 2020, Vol. 10, Page 103, 10(4), 103. https://doi.org/10.3390/ADMSCI10040103,” 2020.

[10] M. Deb, S. K., Nafi, S. M., & Valeri, “Promoting tourism business through digital marketing in the new normal era: a sustainable approach. European Journal of Innovation Management, 27(3), 775–799. https://doi.org/10.1108/EJIM-04-2022-0218/FULL/XML,” 2024.

[11] D. A. Awaloedin, D. T., Pradini, G., Azhar, M. F., & Andini, “The use of stories in tourism public relations. International Journal of Economics, Management, Business, and Social Science (Ijembis), 4(1), 509-513. https://doi.org/10.59889/ijembis.v4i1.374,” 2024.

[12] R. Garner, “Finding nemo’s spaces: defining and exploring transmedia tourism. JOMEC Journal, 0(14), 11. https://doi.org/10.18573/jomec.195,” 2019.

[13] G. Putra, G. and Yasa, “Komik sebagai sarana komunikasi promosi dalam media sosial. Jurnal Nawala Visual, 1(1), 1-8. https://doi.org/10.35886/nawalavisual.v1i1.1,” 2019.

[14] P. Y. Yecies, B., Shim, A., Yang, J., & Zhong, “Global transcreators and the extension of the korean webtoon ip-engine. Media, Culture &Amp; Society, 42(1), 40-57. https://doi.org/10.1177/0163443719867277,” 2019.

[15] P. A. Wati, “Comic development of children’s stories with the theme of clean healthy and beautiful environment for reading materials in lower class. Education Generation Journal, 1(1), 24-34. https://doi.org/10.56787/edugen.v1i1.2,” 2022.

[16] A. Nugroho, A., Adeduntan, R., & Tariq, “General soedirman: history learning media based on digital comics. Journal Evaluation in Education (Jee), 5(1), 10-16. https://doi.org/10.37251/jee.v5i1.839,” 2024.

[17] C. Anita, A., Yusnaini, Y., Fitraniar, I., Ramli, N., & Sriyanti, “Development of comic media to enhance knowledge and attitudes of adolescent girls towards personal hygiene. International Journal of Health & Medical Research, 03(06). https://doi.org/10.58806/ijhmr.2024.v3i06n11,” 2024.

[18] R. Rahmatullah, R., Inanna, I., Rakib, M., Mustari, M., & Rabania, “Developing tematic economic comic with characters for early childhood. Journal of Educational Science and Technology (EST), 293-300. https://doi.org/10.26858/est.v6i3.14949,” 2020.

[19] S. Chiara, A., Diego, V., & Mara, “Webtoon: e-comic based application to support the learning process in higher education. Journal Neosantara Hybrid Learning, 1(3), 188-199. https://doi.org/10.55849/jnhl.v1i3.218,” 2023.

[20] M. Berlian, M., Vebrianto, R., & Thahir, “Development of webtoon non-test instrument as education media. International Journal of Evaluation and Research in Education (IJERE), 10(1), 185. https://doi.org/10.11591/ijere.v10i1.21007,” 2021.

[21] R. Rahma, S. S., Andayani, A., & Suhita, . “Using Webtoon comic as media to improve cultural understanding of advanced indonesian as foreign language (IFL) Students. International Journal of Multidisciplinary Research and Analysis, 5(11), 3273- 3278,” 2022.

[22] E. Anggraeni, L., Darmawan, C., Wahyuni, S., & Jubaedah, “Promoting ksatria bela negara comic through the webtoon for the prevention and control covid-19. Jurnal Civics: Media Kajian Kewarganegaraan, 18(1), 138-147. https://doi.org/10.21831/jc.v18i1.39377,” 2021.

[23] A. D. W. Utami, “Promoting east java culinary practices in webtoon from the generation z perspective. KnE Social Sciences, 198-205. https://doi.org/10.18502/kss.v7i13.11661,” 2022.

[24] V. Dionisio, M., & Nisi, “Leveraging Transmedia storytelling to engage tourists in the understanding of the destination’s local heritage. Multimedia Tools and Applications, 80(26), 34813-34841.,” 2021.

[25] R. Bai, X. and Zhang, “Influencing without speaking a word: exploring social media influencers’ impact on rural tourism through visual storytelling and narrative transportation.. https://doi.org/10.21203/rs.3.rs-6506686/v1,” 2025.

[26] “Ma, J., Scott, N., & Wu, Y. Tourism destination advertising: effect of storytelling and sensory stimuli on arousal and memorability. Tourism Review, 79(3), 671-687. https://doi.org/10.1108/tr-07-2022-0319,” 2023.

[27] S. C. Wardaya, M., Elizabeth, G., Wijaya, F. F., Lennial, L. B., & Willyam, “Genshin impact’s role in preserving chinese cultural heritage. Ultimart: Jurnal Komunikasi Visual, 205-215. https://doi.org/10.31937/ultimart.v17i2.3816,” 2024.

[28] W. Gander, F., Wagner, L., Amann, L. K., & Ruch, “What are character strengths good for? a daily diary study on character strengths enactment. The Journal of Positive Psychology, 17(5), 718-728. https://doi.org/10.1080/17439760.2021.1926532,” 2021.

[29] W. Liu, “Regional cultural symbols in visual communication design. International Journal of Frontiers in Sociology, 4(5). https://doi.org/10.25236/ijfs.2022.040514,” 2022.

[30] Y. H. Rimbawati, G. and Putra, “Visual representation of indonesian culture in character design hololiveid virtual youtuber. Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities, 3, 524-535. https://doi.org/10.34010/icobest.v3i.182,” 2022.

[31] H. Liu, L. and Zhao, “Research on consumers’ purchase intention of cultural and creative products—metaphor design based on traditional cultural symbols. Plos One, 19(5), e0301678. https://doi.org/10.1371/journal.pone.0301678,” 2024.

Published

2025-11-29

Issue

Section

Articles

How to Cite

Perancangan Webkomik sebagai Media Naratif untuk Memperkenalkan Pariwisata Aceh melalui Pendekatan Desain Sistematis. (2025). Jurnal SASAK : Desain Visual Dan Komunikasi, 7(2). https://doi.org/10.30812/sasak.v7i2.5609